Play a game, save a life
Monday, January 21st, 2008
As much as mainstream media beats up on violent videogames, I’m not sure they could find a negative angle on the following story:
America’s Army Player Saves Life
Now I can’t say I’m falling over myself to promote America’s Army as a squeaky clean exemplar of Meaningful Play, as its primary purpose is still to recruit into military. An application such as this makes really awesome press, hence why we should milk it for all it’s worth when promoting the effectiveness of games for training. This is a particularly great example of how practical, contextual (simulating the real world application for the knowledge / skill) training can build up an ingrained automatic response to a crisis scenario.
This news also comes at a time where the art and science of habitual training is moving towards a focus on prevention, as opposed to care. Pity that accident prevention isn’t nearly as exciting as a somersaulting SUV.
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Comments

Awesome! +100 points for Computer Gaming / Meaningful Play!
On a serious note, it really does show how important it is to do solid research when making a game.
I noticed in the original article, the guy could even remember the training section numbers!
I wonder if GameDev’s the world over realise how much the content they produce gets retained and absorbed :D